@blueharvest72 doesn’t just like Mass Effect, he loves it. He also didn’t really understand the criticisms of the end of the game. Read his words below:
The Mass Effect trilogy is, to me, the best there is. I was hooked from the moment I first played it. It wasn’t the game play or the graphics that did it for me it was the story, always the story.
To me the game is, at its heart, a love triangle between Shepard, Liara and Shepard’s drive for the salvation of the universe. I know you can have relations with other characters but it’s the ‘Shepard and Liara’ relationship that actually matters. I looked forward to the scenes between the two, especially the interactions between them in the Shadow Broker DLC which were beautiful and poignant. Knowing that they want to be together fully but they can’t fully because of the other element in the relationship, the inevitable consequences of Shepard’s calling – putting her neck on the line to save the universe. (I played as ‘femshep’)This leads me the most discussed segment of the game, its ending. In some ways it reminds me of the ending of Jonathan Blow’s masterpiece, Braid. You knew what was coming, you knew that wasn’t what you wanted, but it was the correct ending for the story being told. A lot of people were up in arms about it but their were some people who thought it was perfect; me included.
To believe that this time or any future time the Reapers would could be defeated without a massive sacrifice is nothing more than naive. Shepard herself knows this, as demonstrated metaphorically through her dreams, and the message that was created with Laira, which was an epitaph.
There were also complaints that you could not choose the ending, that all roads basically led to the same destination. Well, in which of the previous two could you? Was it possible to let Sovereign win in Mass Effect 1, or could you allow the production of the human Reaper in ME2? No, you couldn’t, there were boundaries. The final installment was no different.Initially, you were initially given three options; kill, control or synthesis (later, In Mass Effect 3: The Extended Cut you were given a fourth to walk away). The option that fitted into the story was synthesis. You have built relationships with Legion and EDI, both synthetic beings, to destroy or control them would be counter intuitive. The whole game was about building bridges and gaining allegiances to break them would go against all that Sheppard had created.
To me the synthesis ending is the most beautiful moment in the game. Accompanied by Sascha Dikiciyan and Cris Velsco’s moving score, Shepard throws down her gun and runs to her death with the understanding that this was her fate and any second wasted would mean the loss of more lives.
The ending may not be the ending that people wanted but it was the ending the game deserved.